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AIRLINE MOBILE APP
AND WEBSITE

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Role

This project was made for my UX Design Diploma with the UX Design Institute. I was the primary UX designer on this project, responsible for UX research, user flows, wireframes, and the visual design.

Objectives

Learn more about the user behaviors when booking a flight, and make the process easier. Based on my research on Scandinavian Airlines (S.A.S.) and Norwegian.

Tools

ScreenFlow, Survey Monkey, Miro, Illustrator, Adobe XD, Rotato

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Research Processes

Step 1 of my case study was to research and gather data through a Competitive Benchmark, Depth Interviews, Usability Tests and performing an Online Survey.

Competitive Benchmark

For the Competitive Benchmark I looked at the websites of airlines SAS, Lufthansa, and Norwegian, and also websites like Momomdo.

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Depth Interviews

What people said:

"I definitely compare prices on website like google flights, hopper, cheapflights and expedia. But I don't go so much on the airline websites to research prices."

"I wish there was more information about luggagge: what I can, or can't bring. It's just a big wall of text so it was not so cohesive."

Usability Tests

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“Where can I change the language? I don’t see the button!”

“I prefer when the baggage is included, why do they show me flights with no baggage.”

What people said.

“I prefer the Norwegian over the SAS website. Font too small on SAS and so much info”

"I think it's annoying when they try to sell you additional stuff like priority boarding or hotels."

Online Survey

Here are some general facts that came out of the survey:

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49% book a flight with Online travel discount site and 46% with Airline websites.

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The main reason for their travels is leisure, followed by Business.

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When booking a ticket, prices and travel dates matter the most.

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48% travels 2 to 3 or more times a year.

Research Analysis

Step 2 of my process was to take all the data from my reseach and create an Affinity Diagram and a Customer Journey Map to analyze and help me make sense of all the information gathered.

Affinity Diagram

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Customer Journey Map

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Pain Points

After the research process, problems became more clear. These are some of most important factors that I attempted to solve:

  • Restriction of language selection by country.

  • Overload of information and poor font choice becomes confusing to users.

  • Most people didn’t know the difference between low fare, low fare+, flex, go, or plus.

Finding Solutions

Step 3 of the process was to work on the flow diagram, define navigation and interaction design.

I looked at several airline apps and other travel websites and made observations on which layouts worked best and what the required functions for them are. I sketched out possible solutions on paper for the main screens before committing to high fidelity designs in Adobe XD.

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FLOW DIAGRAM

INTERACTION DESIGN

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INTERACTION DESIGN

DEFINE NAVIGATION

DEFINE NAVIGATION

Mobile Sketch

Desktop Sketch

Prototype

From flight research, to booking steps, to payment page… this app was full of interesting UI challenges!

Here are the high fidelity frames I created for the application and the website:

Mobile

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Desktop

The user can select the language and country of their choice.

Make space clear and simple with big buttons.

Simplified by using only 2 choices: Economy and Business.

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Prototype Animation

Brought to Life

Wireframes

Step 4  of the process was to create wireframes to communicate clearly to developpers what we want to achieve and how we want to build the application.

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What I learned

Through my first UX project, I was more challenged by understanding the users than the technology. Finding problems and solutions was puzzling but rewarding. I’m grateful to have learned the UX process and grown as a designer.

 

Finally, thank you for reading this far!

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